Olly Skillman-Wilson
Olly Skillman-Wilson
Environment And Lighting Artist
Bristol, United Kingdom

Summary

Are you making a game with the dynamical meaning of Journey, the emergence of Far Cry 2, the cooperation of Hell Divers, or the character building of Shadow Of Mordor? Please get in touch, I would love to work with you.

Skills

Level DesignLevel ArtEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingShadersHDRI PhotographyPBR TexturingTexture Baking3D ModelingPost ProcessingCharacter Modeling

Software proficiency

Maya
Maya
ZBrush
ZBrush
Handplane
Handplane
xNormal
xNormal
Photoshop
Photoshop
Quixel Suite
Quixel Suite
Megascans
Megascans
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
Unity
Unity
shaderforge
shaderforge
SpeedTree
SpeedTree
Lightroom
Lightroom
After Effects
After Effects
Premiere
Premiere
unity shader graph
unity shader graph
amplify shader
amplify shader

Reel

Productions

    • Video Game
      Maquette
    • Year
      2021
    • Role
      Senior Environment Artist
    • Company
      Graceful Decay
    • Video Game
      The Light Keeps Us Safe
    • Year
      2018
    • Role
      Game Artist
    • Company
      Big Robot
    • Video Game
      11-11: Memories Retold
    • Year
      2018
    • Role
      Game Artist, Lighting Lead
    • Company
      Aardman Animations
    • Video Game
      The Signal From Tölva: Polar Regions
    • Year
      2018
    • Role
      Lead Artist
    • Company
      Big Robot
    • Video Game
      The Signal From Tölva
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Big Robot

Experience

  • Lead Environment Artist at Hinterland
    November 2023 - Present

  • Environment Artist at Hinterland
    September 2022 - November 2023

  • Environment And Lighting Artist at Graceful Decay
    May 2019 - May 2021

    Creating 3D environment art, and lighting scenes for Maquette.

  • Look Development Artist at TenDays Studio
    Singapore
    January 2019 - April 2019

    Making level kits for Tales of Memo and working on look development, including lighting and shaders.

  • Environment And Lighting Artist at Big Robot
    Bristol, United Kingdom
    August 2018 - October 2018

    Making environment art, working on lighting and post-processing for The Light Keeps Us Safe

  • Game Artist, Lighting Lead at Aardman Animations
    Bristol, United Kingdom
    October 2017 - July 2018

    Creating environments and level art for 11-11: Memories Retold, supervising and implementing lighting across all levels.

  • Lead Artist at Big Robot
    Bristol, United Kingdom
    August 2017 - September 2017

    Working on The Signal From Tölva: Polar Regions DLC.

  • Game Artist at Aardman Animations
    Bristol, United Kingdom
    June 2017 - July 2017

    Creating a material library, working with the team to define a groundbreaking look, modelling and texturing assets.

    Laying out level art, setting up lighting and preliminary post processing.

  • Lead Artist at Big Robot
    Bristol, United Kingdom
    January 2015 - May 2017

  • Lighting Artist, Modeller, Texture Artist at Aardman Animations
    Bristol, United Kingdom
    August 2012 - December 2014