The Light Keeps Us Safe: Player Character

The player character was fully built in 3D in case a third person mode was added to the game, and also for use in promotional material. Beautiful original high poly sculpt by Trine Sorenson Coolidge (http://www.trinesorensen.net/), game res mesh and texturing by me. The UV space allocated to the forearms and hands is four times that of the rest of the model, for the benefit of the first person camera.

The Light Keeps Us Safe: Ident