Scramble! Spitfire Mk1a

Work done back in 2015 on The Scramble, now back in development again here: http://www.jamesmakesgames.co.uk/Current-Projects/
Some of my first games work, back when PBR in unity was in its infancy, holds up well now that its been ported to a newer version of the engine. I started with an existing model, optimised it for the engine and retopologised some areas. Then details were sculpted in zBrush before baking and texturing in Quixel's dDo.

zbrush sculpt

zbrush sculpt