Work done back in 2015 on The Scramble, now back in development again here: http://www.jamesmakesgames.co.uk/Current-Projects/
Some of my first games work, back when PBR in unity was in its infancy, holds up well now that its been ported to a newer version of the engine. I started with an existing model, optimised it for the engine and retopologised some areas. Then details were sculpted in zBrush before baking and texturing in Quixel's dDo.