Timeless Terrain: Arid

This substance was, at least initially, inspired by Christopher Alexander's pattern language, and the first personal project I've completed in some time. I wanted to try and create a landscape and city generator that could adapt to its surroundings and follow some of the patterns defined in his book The Timeless Way of Building.

There's a breakdown of the different elements in this twitter thread:
https://twitter.com/Olninyo/status/1306379658427084808?s=20

you can try out the sbsar file here:
https://drive.google.com/file/d/1V32bmLXm9qaObi0_ZlPJsR8oDT-yx5Va/view?usp=sharing

an older version with clearer "city fingers"

an older version with clearer "city fingers"

an older version with clearer "city fingers"

an older version with clearer "city fingers"